Transparency & integrity

Fair Play

Clear information about how results are produced, what the interface represents, which costs are verified, and how issues are reviewed.

Public Beta

GM Arena is currently in Public Beta. Game logic and settlement systems are under ongoing testing. Independent certification or regulatory approval will be identified on this page only after it has been formally obtained.

How outcomes are determined

For server-backed games and multiplayer matches, the official outcome is determined and settled server-side according to the game’s existing logic. Some Public Beta single-player games still use existing client game logic with wallet ledger integration; their panels avoid claiming server-generated outcomes.

Dice rolls, card flips, reels, scratch effects, and other frontend animations are visual representations only. They do not alter the underlying result. If a visual conflicts with a valid backend record, the backend record is authoritative, subject to investigation of a technical error.

Randomness / RNG transparency

Chance-based games use their existing random or game-engine logic. This page does not introduce a new RNG, modify odds, or change settlement.

GM Arena does not currently publish a claim of “provably fair,” “certified RNG,” or equivalent independent approval. Verified certification details will be added only when formally available.

Game rules, odds, RTP and costs

Only values confirmed in the current implementation are stated below. Unlisted values must not be inferred.

Dice vs Bot / Dice PvP

Dice animations and throw gestures cannot influence the result. No independently verified Dice RTP or house-edge figure is published during Public Beta; refer to the rules shown for the applicable Dice mode.

HighRoll

One server-shuffled 52-card deck is used per game. Choices progress through Red/Black, Higher/Lower, and Inside/Outside. Equal first/second ranks are redrawn. A third card equal to either boundary is Outside; consecutive boundaries allow Outside only.

Verified cost: 5% of total stakes is commission and 95% forms the prize pool.

Texas Hold’em Poker

The server shuffles and deals a 52-card deck, validates actions, evaluates hands, builds side pots, and settles payouts.

Verified rake: no flop, no drop; after a flop, 5% of the gross pot up to the table cap displayed in the lobby.

Blackjack / Cards

Cards and settlement follow each mode’s existing rules. Standard single-player Blackjack wins return 2× stake and pushes return the stake. No verified RTP or house edge is published here.

Scratch / Slots / Mines

Scratch displays live server-reported pool RTP, house edge, ticket price, and inventory on its game screen. Slots uses its displayed paytable. Mines uses its displayed multiplier schedule. No additional RTP claims are made here.

Jackpot / other games

Current entry price, commission, pool, payout, or other costs must be taken from the applicable game screen and rules. Values not confirmed by code or live configuration are intentionally not reproduced here.

PvP fairness

In server-backed PvP games, the match service records the official state, result, and settlement. The platform applies only the stake, payout, commission, and tie/refund behavior configured for that mode. Visual effects cannot decide which player wins.

Penalty Duel is player-versus-player. Each six-zone choice stays hidden until shooter and goalkeeper have both locked. The server compares the choices and determines the official result; the animation only presents it. The existing PvP commission applies.

Poker integrity

Collusion, bots or unauthorized automation, chip dumping, multi-accounting, exploit abuse, and prohibited real-time assistance are not allowed. Suspected play may be reviewed against game, account, and transaction records.

Anti-cheat and integrity policy

GM Arena may monitor and investigate bots, collusion, chip dumping, multi-accounting, exploit abuse, impossible or anomalous gameplay patterns, and coordinated abuse. This is a conduct and review policy; it is not a claim that every form of abuse is automatically detected.

Malfunctions and interrupted games

Server errors, duplicate settlements, interrupted matches, corrupted or invalid game state, and obvious software or display errors may be reviewed. Affected games or transactions may be corrected, refunded, voided, or settled according to reliable server records and the applicable rules.

Official backend record

Where a game is server-backed, its valid server game state, ledger entries, and settlement record are authoritative. Any discrepancy remains subject to a technical-error investigation and the applicable complaint process.

Certification status

Independent Certification: Not yet published / Pending for Public Beta.

No regulator or testing-laboratory logo is displayed and no independent RNG or game certification is claimed on this page.

Complaints and disputes

Contact Support with your username, game or transaction reference, approximate time, and a clear description. GM Arena can review the relevant records and respond through the existing support flow.

CONTACT SUPPORT

Policy version

Version: Public Beta 1.0

Last updated: 16 August 2026

Material changes to game rules, fees, or certification status should be reflected here and in the applicable game rules.

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